Beta 1.2
Nature Gaze » Devlog
Beta 1.2 Lines of code = 32 636 __________________________________ Slabs: * Slabs now push each other on impact * Slab walls now do impact damage * Slabs can now suffocate cards * Added new effects: Blurry and Blurry Mirrors __________________________________ Animals: * Added inventory * Made stealing easier for the player * Made animals slightly smarter * Animals now pick up and use healing tools * Hurt animations last as long as they are stunned * Animal sounds have a pitch relative to their scale __________________________________ World Edit: (default bind is F1 to spawn) * For creating slabs, the draw and brush modes have been combiend into one mode * The outline for drawings is now 3D * Slabs can now be drawn with strokes, not only by clicking individually * Copy paste a slab's shape by double clicking a slab * Slabs can now be turned into towers (default bind is SCROLL) * Added stair tool for slab towers (default bind is SHIFT) * Setting the height of a slab now also moves the slabs above it * Setting slab height is now done through CONTROL+LMB not RMB * Type inventories now open facing with the selected type * Renamed the card "God Hand" into "The Creator Hand" __________________________________ Guns: * Added crosshairs to guns * Added feedback for gunjumps (RMB) * Improved the feedback style for slicing and digging (default binds are control and shift) __________________________________ Portals: * Changed portal sky background from flat to round * Portals no longer spin but instead stare at you in trippy way __________________________________ World: * You can now fall into the void * Added diminishing lighting * The world now smoothly fades out at the render distance border * Fog distance is now relative to render distance * Now if you go too high above the highest slab surface, gravity will really bring you back to the ground * When you enter a blank world, you will spawn with a world edit item __________________________________ Menu: * World icons grow in size with play time * The animated background gets dark around the world icons and brighter around the cursor * Added visual feedback for when hovering the option to delete a world or universe * Made new worlds that havent been played yet flash * World icons now get blurry while dragging * Framerate in menu is no longer capped __________________________________ Universe Edit: (default bind is F2 to spawn) * Changed editor font * Saving an edited file now reloads the universe and world, thus correctly updating everything __________________________________ Settings: * Setting shadow quality is now simpler (default bind is M) * Render distances are now saved per world (default bind is N) * View mode is now saved per world (default bind is Q) * View mode now goes to Overview Mode only with a double tap __________________________________ Graphics: * Bears now flash red instead of bleeding blood * Added (temporary) death textures for grinder * Added temporary shotgun textures * Improved cigarette shotgun textures (will be removed in the next update) * Removed bong gun textures * Changed Creator Hand's fly speed icon from my foot to hand wings * Added a slab to Creator Hand's Slab-Create and Slab-Paint mode icons __________________________________ Misc: * Renamed "slowdown" to "friction" in card and slab .txt * Reorganized the properties in card and slab .txt * Moved icons and font settings from world.txt to menu.txt (check out %appdata%) * Renamed "Universe Updates" folder to ".The Universe Loader" * Disabled flashlights and pointlights for now due to bad bugs * Dramatically optimized rendering performance by reducing if statements in card and slab shaders * Improved performance of collision cases with large slabs * Optimized mesh generation speed by detecting if a slab is convex * The game's window title no longer displays how many lines of code the game has * Slightly improved the .save format __________________________________ Bugs: * Fixed the whole forest flying into sky sometimes after loading a world * Fixed held item having wrong texture when looking directly down * Fixed textures being out of sync if loading a world after adding/deleting new textures * Fixed collision accuracy when slicing slabs * Fixed cut sometimes giving a slab a corner at 0,0 * Fixed not being able to toggle fullscreen in the menu * Fixed rope hooking onto wrong position on fallen trees * Fixed crazy velocity when hanging with rope while loading the world * Fixed rope line's texture uv * Fixed dead animals climbing walls * Fixed self dying cards staying immortal if world got reloaded inbetween death * Fixed plants not being revivable after reloading the world (but now cards dont do a grounded recheck on world load) * Fixed rebirth
Files
Nature Gaze beta 1.2.zip 77 MB
Dec 17, 2023
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Nature Gaze
have you seen a sandbox like this before?
Status | In development |
Publisher | |
Author | Nate Churman |
Genre | Survival, Adventure |
Tags | Fantasy, First-Person, Funny, Level Editor, Retro, Sandbox, Shoot 'Em Up, Surreal |
More posts
- Beta 1.1 PatchJan 23, 2023
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